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Warped reality game
Warped reality game









warped reality game

If you consciously encountered hyperbolic geometry, you’d be capable of experiencing it. Accordingly, hyperbolic geometry was helpful in arriving at the Theory of Relativity, which describes realities of spacetime outside the habits of human perception, though not completely out of perceptual reach. It describes some actual physics, and is yet another example that there’s more to reality than meets the eye.įor example, gravity from massive celestial bodies bends rays of light. Hyperbolic geometry isn’t just hypothetical. And it gives the VR wearer a visual output that is Euclidean, i.e. Matsumoto and Segerman’s new virtual reality program detects head motions in 3D Euclidean space and warps them into virtual movement in 3D hyperbolic space. Since we usually live in a Euclidean reality, the warped plane would now look to us like a three-dimensional object, but it’s still a plane, so it’s really two-dimensional.Īnd when you’ve warped the plane, it warps all of space at the same time, and that changes geometric principles: Parallel lines curve away from each other triangles have warped lines, and there’s no such thing as a rectangle as we know it. If you warp a Euclidean plane like a Pringle’s potato chip, giving it hyperbolic curves, you get an idea of hyperbolic geometry. We recognize this geometry when we look at buildings, desks or coffee cups. There are triangles, rectangles, circles, spheres, cubes, etc. The basics are: Points, straight lines, angles, and planes that are flat and extend infinitely. Some 2,300 years ago, mathematician Euclid of Alexandria developed the geometry commonly taught today in high school. That’s fiction, but it makes for a nice bridge to hyperbolic geometry and how this new VR program takes viewers hyperbolic from the much more customary Euclidean geometry experience of everyday life. Meanwhile, inside the ship, everything is shaped and moves “normally.” Sci-fi fans may remember hyperspace, created when “warp drive” engines curve spacetime so that the Starship Enterprise can travel at multiples of the speed of light. The researchers have posted papers on the math and perceptual considerations behind their work on. “The virtual reality takes something that would normally live in a set of equations, and makes something you can interact with.” “Visualizations can help to prove theorems that are purely abstract, and physicists want to get an intuition for what’s going on,” said Matsumoto, an assistant professor in Georgia Tech’s School of Physics. Segerman and Matsumoto collaborated on the hyperbolic virtual reality experience with a collective of mathematician-artists called eleVR to make the work of the geometry experts easier and more productive.

warped reality game

That weirdness can give the non-mathematician an idea of how picturing non-Euclidean geometries mentally can strain even the minds of mathematicians and physicists. photo of Henry Segerman (OSU).īut be a little careful walking around the 3D version, as the hyperbolic space doesn’t have a floor to provide visual balance orientation, and turning corners is very different from in everyday life. Sabetta Matsumoto, physicist and applied mathematician at Georgia Tech’s School of Physics. “It never stops, just keeps going, and you never get to the back side of it.” He slid around a diamond-like shape in VR hyperbolic space, describing it. “If you walk around in this space, things that started out horizontal and vertical become twisted and weird,” Segerman said, as he donned a VR headset. When Matsumoto or her collaborator, mathematician Henry Segermanfrom Oklahoma State University, do that, they’re actually exploring particular geometric nooks. Splashed in color, the virtual space’s graphics can seduce even the most math-phobic mind to roam, crawl or slither about. The program was co-created by Sabetta Matsumoto, a physicist and applied mathematician at the Georgia Institute of Technology as a visual aid to researchers exploring geometries that deviate from the everyday norm. Math just met “warp drive” in a virtual reality headset to transport anyone who dons the visor to a reality twisted by hyperbolic geometry.

warped reality game

Hold tight for a psychedelic trip to hyperbolic space, where the floor drops out from beneath your feet.











Warped reality game